Devlog
- May 28, 2023 by OdoStruyve#Final, #Polish, #Conclusion, #End, #FinishedHello Brawlers! After weeks of planning, modeling, programming and designing we finally have a finished product! Even tough there's still plenty of things we could add or finetune, we feel like we hav... Continue reading
- April 24, 2023 by OdoStruyve#Sprint, #Crash Course Japanese, #Art, #Environment, #Core Mechanics, #RFXやあ! We're in our final week of sprint 1. This means we should have most of the important are and features ready. These are some of the things we worked on during the past week. Art Assets We creat... Continue reading
- April 18, 2023 by OdoStruyve#Sprint, #Art, #Character, #Environment, #ShaderHoi ! We already worked hard during this sprint, so I have plenty of new stuff to show! Character Bowl We have a character model! The game can be player by 4 players so we already made 4 different cha... Continue reading
- March 27, 2023 by OdoStruyve#Sprint, #RFX, #Playfield, #Dash, #Movement, #BlockoutHowdy! After weeks of working out concepts, prototypes and research, we finally got started on the game production! Last week we each gave ourselves some tasks and set some goals to work on during thi... Continue reading
- March 20, 2023 by OdoStruyve#GameDesignDocument, #ArtBible, #TechDocGood day! This week was all about getting ready for our first production sprint. To prepare for this we needed to finish a couple documents. These documents will lay the foundations for a good and ple... Continue reading