Devlog 6: Sprint 1 final week
やあ!
We're in our final week of sprint 1. This means we should have most of the important are and features ready. These are some of the things we worked on during the past week.
Art
Assets
We created the remaining two assets to put on the rotating plate. The first one is a soya bottle. This one also has transparency. Last week this caused a lot of issues with the salt. Luckily we were able to solve it by giving the transparent and the non-transparent part of the mesh each its own different material. So we did exact that for the soya bottle too. The final asset for on the table is a jar of chopsticks. this doesn't have any transparency and went very smooth to model and texture. This is how the models turned out.
This still isn't the final look. To finalize these assets we applied our outliner shader, to give it a bit more of a cartoony feel. This is what it looks like with the shader applied.
We also finished a bit more of the surrounding environment. The backwall and floor. These all had to be fit the Japanese restaurant look we were going for. The floor and walls were both made by different artist, so we had to make sure they matched and didn't look like they both belonged in a different Japanese restaurant. One of the issues We encountered was that the floor looked too distracting. We dont want the player to look at the floor. The player should be focused on the playfield and the floor should just fill up the space around the playfield. After tweaking the mesh, texture and colors a bit, I think it turned out alright.
RFX
Player feedback is also an important aspect in our (and any) game. So we also finished some of the most important RFX this week. When the player is hit we wanted Japanese text to appear above the bowl. We started by translating some words that indicated you were hit. So here a quick crash course in Japanese: Wham = ワム , Pow = えい, Punch =パンチ, Hit =打つ. The next step was to create a sprite sheet animation. After some playing around with the shapes and colors, we ended up with a sprite sheet we were happy with. After implementing this into the game we reworked the soft shading to hard shading to fir the cartoon style a bit better. This is what we ended up with.
Programming
Our Programmers worked more on some the the important mechanics that we wanted finished by for the first sprint. The first one being the soup pickup mechanic. This mechanic should make it able for the player to pick up soup to increase its health. After some testing and bug fixing, this mechanic seemed to work fine.
A second mechanic our programmers finished is the rotating plate in the middle. When the player walks over this, he should move around with the rotation of the plate. This might seem straight forward but came with quite some extra problems to keep in mind. For example the soup spilled on the plate should also spin around, and the player shouldn't just move with the plate, but also rotate with the plate. After some trail and error this mechanic too, worked just fine.
Other mechanics our programmers worked on his week are: Dashing mechanic, soup sacrifice mechanic and the health component. Each came with their own set of problems, bugs and brain pain.
Next week
With all the core mechanics and art in place, we feel ready for the next sprint. This sprint will also take 3 weeks. After this sprint we should have a fully working game and the game should be finished for about 90%. After that, we will take a couple weeks to polish and fully finish the game.
さよなら!
Files
Get BrothBrawlers
BrothBrawlers
Status | Released |
Authors | laradadda, rvanhecke, Twanny, OdoStruyve, ArletteBessems, Franka Vleeshouwers |
Genre | Fighting |
More posts
- Devlog 11: We made a game!May 28, 2023
- Devlog 10: Polish!May 22, 2023
- Devlog 9: Final features!May 15, 2023
- Devlog 8: Getting closer to a completed game!May 09, 2023
- Devlog 7: The second sprint has arrived!May 01, 2023
- Devlog 5: Sprint week 2Apr 18, 2023
- Devlog 4: Sprinting!Mar 27, 2023
- Devlog 3: Getting ready for the first sprint.Mar 20, 2023
- Devlog 2: More research and testingMar 13, 2023
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